Blue Hair Podcast

A restored archive of early virtual-world podcasting, experimentation, and community

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Introduction

Blue Hair was an independently produced podcast created during the formative years of podcasting and virtual worlds, when creators were still inventing the grammar of online audio, live virtual events, and participatory communities. Produced between 2007 and 2010, the show explored life in Second Life and adjacent platforms through commentary, interviews, live discussions, and technical deep dives.

At a time when podcasting was still experimental and largely DIY, Blue Hair blended voice, music, machinima, and in-world participation. Episodes were recorded both traditionally and live in virtual spaces, often accompanied by presentations, chat logs, audio streams from Shoutcast servers, and audience interaction. What emerged was not just a podcast, but a snapshot of how people were learning to communicate, collaborate, and create meaning in shared digital environments.

Although my real name is Lewis Moten, early virtual-world culture strongly encouraged privacy and pseudonymity. In Second Life, I was known as Dedric Mauriac, the name under which I introduced myself throughout the early episodes of the podcast. I also operated Dedric Mauriac’s Gadget Shop, an in-world business where I designed and programmed interactive tools, systems, and experiments. These creations frequently attracted educators, technologists, and corporate employees who were exploring how virtual worlds could be adapted for training, collaboration, and creative work. Blue Hair emerged directly from that environment—part shop talk, part field report, and part living archive of experimentation in shared digital space.

What Blue Hair Was

Blue Hair sat at the intersection of several early-internet movements:

  • Early podcasting, before standardized workflows and distribution platforms
  • Virtual worlds as social, creative, and professional spaces
  • User-generated culture, where audiences were participants rather than listeners
  • Emerging tools, from OpenID and analytics to machinima and 3D modeling

Episodes covered topics ranging from virtual identity, copyright and content copying, analytics and visitor tracking, live events, and digital art tools, to interviews with technologists, creators, and authors. Several episodes functioned as live, in-world talks or classes, blurring the line between podcast, lecture, and community meetup.

Relationship to Early Podcasting

When Blue Hair began, podcasting lacked today’s infrastructure. Distribution moved between platforms such as Podshow and its successor Mevio, personal blogs, and community networks. Episodes were often promoted through word of mouth, RSS feeds, and in-world notices rather than social media algorithms.

Production was equally hands-on. Audio quality varied, formats evolved, and experimentation was constant. Over time, Blue Hair adopted a custom intro and outro jingle, background music, and more deliberate episode structure—reflecting the broader maturation of podcasting itself.

Virtual Worlds & Online Communities

At its core, Blue Hair documented how people used virtual worlds not just to play, but to work, teach, perform, organize, and experiment. Episodes explored:

  • Virtual conferences and community conventions
  • Live music and performance inside digital spaces
  • Early analytics and measurement of virtual foot traffic
  • Identity, presence, and professionalism in avatars
  • The challenges of intellectual property in immersive environments

The podcast captured a moment when virtual worlds felt open-ended—before rigid platform economics and before “metaverse” became a marketing term.

Restoration & Archival Work

All 20 episodes of Blue Hair have been restored and consolidated into a single archive. Original audio was recovered from legacy platforms, personal backups, and offline storage, including an aging external USB drive containing early episodes and live-show materials.

Each episode was carefully remastered, transcribed, and contextualized using the show’s original notes, archived web captures, and supporting artifacts such as presentations and chat logs. The goal of this restoration is preservation—not perfection—while acknowledging the era’s experimental nature and making the content accessible to modern listeners.

By the Numbers

  • Episodes: 20
  • Years Active: 2007–2010
  • Formats: Commentary, interviews, live virtual events
  • Platforms Used: Blogs, podcast networks, virtual worlds, live streams
  • Status: Fully restored and archived in one place

Why It Matters

Blue Hair represents a period when online culture was more exploratory, less centralized, and deeply community-driven. It stands as an audio record of early digital experimentation—before social platforms solidified, before metrics dominated creativity, and before immersive online spaces became corporate narratives.

This archive is preserved not just as nostalgia, but as digital archaeology: a record of how people once imagined the future of online connection—and built it together, in real time.

Episodes

  • Blue Hair #1: Dogs, Bots, and Podcamp in Second Life

    Dedric Mauriac launches Blue Hair inside Second Life, sharing stories of his programmable virtual dog Odin, AI chatbots, particle labs, and Podcamp meetups. It’s a snapshot of early metaverse culture where creativity, code, and community collided. Read More

  • Blue Hair #2: Podcamp, Poets, and Pixel Economics

    Dedric Mauriac reports from Podcamp SL, explores podcast jingles and social media, helps a struggling builder turn guns into a business, investigates virtual investment schemes, and collaborates on magical visual-effects classes, capturing Second Life’s vibrant mix of creativity, commerce, and community. Read More

  • Blue Hair #3: Icons, Invisibility, and Indie Commerce

    Dedric Mauriac celebrates earning $1,000 in Second Life, unveils an RSS-icon stage, experiments with invisibility tech, and builds branded gadgets for Avastar—including X-ray glasses—showing how creativity, commerce, and code were colliding inside the early metaverse. Read More

  • Blue Hair #4: Trade Shows, Holodecks, and Tea Parties

    Dedric Mauriac visits McDougo’s Gadget Expo, explores holodeck worlds, scripts blinking-eyed pets, reopens his Sollywood shop, and attends a surreal Alice-in-Wonderland tea party, revealing how Second Life fused commerce, creativity, and community into a living metaverse. Read More

  • Blue Hair #5: MetaMart, Turkey Trails, and In-World Shopping

    Dedric Mauriac tests MetaMart, an in-world shopping system that lets visitors buy directly from vendor boxes with images and notecards, then shows off wandering Caledon turkeys to liven up his space—ending with an accidental audio glitch worthy of early podcasting. Read More

  • Blue Hair #6: Relay Teams, Talking Mics, and the Flickr Wall

    Dedric Mauriac forms a Relay for Life team, builds long-range microphones for Cisco events, creates a learning center on laggy land, scripts sewer access and restaurant menus, and launches a Flickr-powered SLideViewer—showing how Second Life was becoming a programmable media world. Read More

  • Blue Hair #7: Robot Mazes, Vendor Networks, and the RFL Promo

    Dedric Mauriac explores IBM’s Code Station robots, releases his microphone system, explains how creators sold goods through SLX, SLB, Apez, JEVN, and AubreTEC, rides a multi-sim subway, redesigns his store, and enters a Relay for Life promo contest. Read More

  • Blue Hair #8: Paradise Blankets, Face Animations, and Matzohenge

    Dedric Mauriac explores in-world photography, book-making with the THiNC Printing Press, Paradise Blanket scene-rezzing, Relay for Life concerts, emotional avatar faces, self-configuring doors, and a surreal Matzohenge house—revealing how Second Life blended art, tech, and playful absurdity. Read More

  • Blue Hair #9: Woodbridge, Waterfalls, and a Virtual Home

    Dedric receives his own Second Life sim, Woodbridge, builds bridges, waterfalls, and a working grist mill, recreates his childhood farmhouse, and reflects on loss and charity as Relay for Life fundraising deepens across the virtual world. Read More

  • Blue Hair #10: SheepLabs, Privacy, and the Price of Discovery

    Dedric tests SheepLabs’ new Second Life search engine that indexes every object for sale, discovering hidden markets, accidental listings, and privacy risks as residents’ homes and personal belongings suddenly become searchable across thousands of interconnected virtual regions. Read More

  • Blue Hair #11: The FBI, Virtual Money, and Real-World Law

    Dedric reacts to FBI scrutiny of Second Life casinos, warning that age and location verification could expose residents’ private data, while also blaming gambling sims for crippling lag, falling land values, and hurting honest in-world businesses. Read More

  • Blue Hair #12: Vista Troubles, Relay Wins, and Voice in SL

    Dedric returns with a new Vista laptop and a podcasting-software headache, then dives into photoreal avatar skins, Relay for Life results topping $120,000, Voice arriving in Second Life, and a wave of sculpty tools—plus wikis, job posts, and Shop On-Rez. Read More

  • Blue Hair #13: PodCamp Plans, SL Woodstock, and Burning Life

    Dedric drops PodCamp Pittsburgh for PodCamp Philly, spotlights William Pitre’s rez-day “SL Woodstock” music festival, previews Burning Life’s commerce-free return, and plans for SLCC in Chicago—then dives into SLOpenID, onXiam identity hubs, and wildlife critters for Woodbridge. Read More

  • Blue Hair #14: SEO, Branding, And Product Presentation In SL

    Broadcast live from Woodbridge, Dedric explains how Second Life creators can grow their businesses using branding, search engine optimization, keyword tools, product presentation, and social networking—combining real-world marketing strategy with in-world tactics to build trust, visibility, and sustainable virtual commerce. Read More

  • Blue Hair #15: Analytics, Privacy, and Traffic in the Metaverse

    Dedric compares visitor counters across Second Life, from Linden Lab’s original scripts to advanced web-based analytics, showing how creators can track traffic, repeat visitors, and engagement—while weighing privacy, performance, and the ethics of monitoring avatars inside the virtual world. Read More

  • Blue Hair #16: Panorama Worlds and a Podcast Revival

    Blue Hair returns with Torley’s krpano panoramas, Real Life Plus news, and a tour of the Clued Up murder-mystery game, showing how Second Life, web technology, and new virtual worlds were converging into interactive, shareable experiences beyond the grid. Read More

  • Blue Hair #17: NASA CoLab and the Reality of Virtual Work

    Dedric interviews Charles White (Jet Burns), a JPL knowledge-management veteran inspired by Carl Sagan, on why NASA explored Second Life. They discuss science visualization, training, anonymity, and collaboration—arguing that while the world isn’t “real,” the communication absolutely is. Read More

  • Blue Hair #18: Rebuilding, Machinima, and Free 3D Tools

    After his computer crashes, Dedric Mauriac rebuilds his digital life with Songsmith, machinima, and new tools. He hands Woodbridge to Korii Tiger, celebrates CSC’s Second Life feature, and explores Microsoft’s newly free trueSpace for advanced 3D and sculpted-prim creation. Read More

  • Blue Hair #19: Copybot, Content, and Control

    Dedric Mauriac traces how CopyBot, OpenGL extractors, and third-party viewers reshaped Second Life’s economy. He weighs copyright, DMCA tools, and viewer licensing ideas, arguing that creators need better ways to back up, verify, and protect their digital work without killing openness. Read More

  • Blue Hair #20: Interviewing Starla Huchton – NaNoWriMo to Print and Audio Drama

    Dedric Mauriac chats with author Starla Huchton about The Dreamers Thread—a NaNoWriMo novel turned full-cast serialized audiobook. They cover dreamworld inspiration, casting across countries, music choices, Second Life influences (including Dedric), and plans for print, e-book, and a future sequel. Read More