Blue Hair #19: Copybot, Content, and Control

Summary

This episode dives into the long, messy history of copying and content theft inside Second Life, from the early days of manually recreating prims to sophisticated tools like OpenGL extractors, CopyBot, and modern third-party viewers. Lewie explains how textures, prim settings, and even avatar appearances could be captured outside the platform, blurring the line between legitimate creative reuse and outright theft.

He also critiques Linden Lab’s response, arguing that protests and ineffective anti-Copybot scripts hurt creators more than pirates did. Instead, he proposes deeper technical solutions—such as authenticated viewer licensing and stronger inspection tools—so creators can identify stolen content, file DMCA claims, and protect their work without breaking the open, experimental spirit of virtual worlds.

Locations & Systems Mentioned

Virtual Worlds & Platforms
  • Second Life
  • Rezzed.TV
Technologies & Tools
  • Linden Scripting Language (LSL)
  • OpenGL
  • DirectX / Direct3D
  • LibSL
  • CopyBot
  • OpenGL Extractors
  • Second Inventory
  • Mercat Viewer
  • Fabjectory
  • Third-Party Second Life Viewers
Organizations & Systems
  • Linden Lab
  • DMCA (Digital Millennium Copyright Act)

Archive Notes

  • Rezzed.TV
    • Episode Title: Blue Hair #19 – Copy, Copy, Copy
    • Posted On: Friday, September 25, 2009 at 4:21 pm
    • Description: In this episode, I discuss the evolution of copying objects within the virtual world of Second Life, possible solutions to the problem, as well as thoughts on why past actions have not worked.
  • Dedric Mauriac Blog
    • Timestamp: Thursday, September 24, 2009, at 4:12 am
Transcript (auto-generated)

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