Publisher: 100 Word Stories
Weekly Challenge: 1033
Topic: Vanishing Point
Submitted: December 30, 2025
Published: February 8, 2026
Participants: 8 total
Recommended Topic: Yo Momma
As Jim drew lines on his drawing, a paradoxical view of stairs and archways started to form on the paper, similar to M.C. Escher’s Relativity stairs. The tip of his pencil came too close to one of the vanishing points, and it sucked it out of his hands.
Jim looked closer, confused as to what just happened. He tried to brush some graphite away from the area, and was suddenly sucked into the drawing.
Looking at his hands, half of them were drawn, and partially unfinished. He looked up to see a hole closing, peering back into his classroom.
About the 100 Word Stories Weekly Challenge
About the 100 Word Stories Weekly Challenge
100 Word Stories
…And, as always, keep it brief!


The 100 Word Stories Weekly Challenge was (and still is) hosted by Laurence Simon—better known in Second Life as Crap Mariner—who built a wonderfully strange, tight-knit community around storytelling discipline.

Originally, he started a daily random theme on ScriberOptics via 100words on May 13, 2005, based on a photo, using a combination of everyone’s submitted words rather than posting a single topic. He would write short 100-word stories featuring recurring characters, such as Abraham Lincoln and the Mustard Man.

In June 2005, he then spun the stories into their own subdomain from his personal blog at podcasting.isfullofcrap.com, featuring multiple authors and guest entries. Rather than daily challenges, he settled for weekly challenges, which were due on April 21, 2006, for the topic “Bunnies!” It was published on April 22, 2006. He continued each week posting a topic and invited people to write a story of 100 or [sic]Less Nessman 2.0 words long. Most participants went for exactly 100. It was a form of microfiction—a subset of flash fiction—where the limitation wasn’t restrictive but creatively freeing. Within those 100 words, stories could be funny, heartfelt, surreal, absurd, reflective, or unexpectedly powerful.
Laurence encouraged contributors not just to write but to perform. He always invited people to record themselves reading their stories and send in the audio so their voices could be part of the experience. If someone didn’t—or couldn’t—he gladly read their story for them. Sometimes he even used software to alter his voice, adding character variety, humor, or dramatic flair, so every episode felt like a small production rather than just a reading.
The project chose to respond to the creative emptiness of podcasts at the time not with cynicism, but with creativity. Laurence filled the internet with humor, storytelling, discipline, and imagination. Eventually, the project continued under his broader creative umbrella, “One A Day Until I Die,” where he continues to celebrate the joy of storytelling in all its weird and wonderful forms.
Episodes usually feature everyone’s submissions together in one podcast, and listeners vote on their favorites. The weekly winner not only gets bragging rights but also the honor of choosing the next topic—meaning the community itself shaped what came next. Many participants came from overlapping creative spaces: writers, musicians, podcasters, and especially people in Second Life, where the challenge became something of a shared cultural experience. It wasn’t just a writing exercise; it was friendship, collaboration, creative play, and a small but meaningful part of internet history.
I even had the chance to meet Laurence once at the Second Life Community Convention, where he was handing out refrigerator magnets promoting the podcast — including one I still have today on my fridge. It’s a little artifact from a wonderfully weird, wonderfully human creative era.
This project mattered. It still does.
Paper/Wood Floor Theme from an old version of 100 Word Stories Circa 2009
Behind the Story
This story was written for the Vanishing Point weekly challenge and immediately pulled me back to high school art class at Frankfort High School. I remember drawing a sprawling maze of staircases inspired by the ending of Labyrinth, where Jared the Goblin King (David Bowie) wanders through a surreal, impossible castle, singing “Within You”. At the same time, Sarah (Jennifer Connelly) looks for her toddler brother, Toby (Toby Froud). At the time, I didn’t even know who M.C. Escher was—I was just having fun exploring perspective and experimenting with three vanishing points. My art teacher handed me a book of Escher’s work, showed me the famous relativity drawing, and suddenly everything clicked. That moment stuck with me.
There was also a part of me thinking about A-Ha’s “Take On Me,” with its sketch-world reality and the thrilling idea of being pulled into the drawing itself. That blend of wonder, unease, and childlike imagination shaped this piece. I also loved the Family Guy episode where Chris Griffin falls into the same world when fetching a milk carton from the back of the grocery store shelf.
For the audio, I created thematic background music using producer.ai, timing the shifts to match the narrative’s emotional beats. I recorded and edited the narration in Audacity, tightening timing, cleaning up the vocals, and producing a final 44-second listen.
Impossible spaces, childhood creativity, and that thin line between the page and the real world—that’s where this story lives.



M.C. Escher Scene
Collection of 222 Works
Take On Me with Chris Griffin

