Skip to content

Lewis Moten

Unveiling the Code: Institutional Memory & Obsessions

    • Chronicles
    • Career
      • Awards
      • Causes
      • Certifications
        • Animal Certifications
        • Civics Certifications
        • Communication Certifications
        • Health Certifications
        • Religious Certifications
        • Technical Certifications
        • Vehicle Certifications
      • Courses
      • Digital Solutions for Small Businesses
      • Education
      • Experience
      • Organizations
      • Projects
      • Publications
      • Resume
      • Skills
      • Sponsorships
      • Volunteering
    • Community
      • Events
      • Faith
        • Ordination
      • Family
      • In The News
        • Civic Engagement & Public Record
        • Community & Creative Life
        • Library Stewardship
        • Professional Life
        • Student Years
      • Public Comment
      • Residence
      • Ribbon Cuttings
    • Hobbies
      • Audio
        • Podcasts
          • Blue Hair Podcast
          • Dreamy Audio Podcast
      • CitiCar
      • Creativity
        • 3D Modeling & Printing
        • Graphic Design
        • Maker & DIY
        • Painting
        • Sewing
        • Software & Apps
        • Website Templates
      • Electronics
        • Microcontrollers
        • Vintage CPUs
      • Games
        • Arcade Cabinets & Game Consoles
        • Board Games
        • Dice Collections
        • Tabletop Game Design
        • Video Games
      • Performance Arts
        • Balloon Sculptures
        • Clowning
        • Magic
        • Music
        • Paws of Wonder
      • Writing
        • 100 Word Stories
        • Correspondence
        • Public Commentary
    • About
      • Lewis Moten
      • Contact
      • Digital Identity
        • Infrastructure & Legacy
      • Site Purpose
      • Disclaimer
      • Privacy Policy
    • Search
      • Archives
      • Categories List
      • Classic Search
      • Cognitive Search
      • Tag Cloud
Lewis Moten > Chronicles > Research

  • Moving A Vertex
    April 30, 2024
    Moving A Vertex

    Yesterday’s progress involved integrating transform controls to individual vertices in the scene. Though the object representing the vertex moved, the vertex itself didn’t. Debouncing ensured smooth controls without constant model updates. The debounce and throttle functions regulated function calls during control dragging. Despite issues like vertex escape, progress was noted. Moving onto data communication was… Read More

  • Texture Mapping
    April 29, 2024
    Texture Mapping

    The content discusses the challenges faced while working on dynamic density maps for 3D models. The author encounters issues with transparent edges, texture mapping, matching image dimensions, and color conversion. They also work on creating dynamic maps to indicate distance and face direction. The post concludes with progress on vertex editing and a link to… Read More

  • Sculpted Prim Data Coordinates
    April 29, 2024
    Sculpted Prim Data Coordinates

    The author had a fun day with a scavenger hunt, raising money for charity. They encountered issues, then fixed, while converting an image. They also faced challenges with model comparisons in Second Life. Eventually, they succeeded in the conversion and corrected the model issues. No new visible features today. Read More

  • Density Maps and Gradients
    April 28, 2024
    Density Maps and Gradients

    This post details a comprehensive journey through the development of a 3D modeling app, covering various challenges and discoveries regarding density mapping, changing models, vertex positions, and color representations. The author also discusses issues with model geometry, texture alignment, and file conversion, leading to a final breakthrough in creating accurate density maps. The post concludes… Read More

  • Density Maps
    April 27, 2024
    Density Maps

    The post details extensive efforts to troubleshoot and refine 3D model specifications for Second Life sculpted prims. The author addresses issues with geometry loading, texture alignment, and face density mapping. Debugging techniques involving console logs and dynamic maps are explored, alongside code adjustments for accurate UV mapping and color visualization. The process reveals challenges and… Read More

  • Exporting 3D Files
    April 26, 2024
    Exporting 3D Files

    The content details the process of working with 3D models and textures, including tasks like changing image sizes, exporting to different file formats, importing into Blender, and addressing various technical issues encountered during the process. The writer also experimentally investigates pixel coordinates and their behavior across different image sizes. The summary provides a comprehensive overview,… Read More

  • Fixing Pixel I/O
    April 24, 2024
    Fixing Pixel I/O

    Today’s tasks were challenging, but progress was made despite limited time. Issues with the 3D model’s missing vertices and pixel mapping were resolved. A new function to update vertex positions was created, with success. However, problems persist with selected vertex representation and object positioning. Nevertheless, there’s a sense of achievement as the models are rendering… Read More

  • Export As Sculpted Prim
    April 24, 2024
    Export As Sculpted Prim

    Today’s tasks involved wire up transformation controls, statistics/FPS counter, and experimenting with morphing models. The FPS counter and transformation controls had implementation challenges, and model manipulation uncovered issues with pixel positioning and texture mapping. The goal is to resolve these issues, allowing for proper model display and pixel manipulation for texture mapping. Read More

  • Editing In 3D
    April 23, 2024
    Editing In 3D

    The user completed several goals yesterday, including editing a vector on a model using input controls. They need to display xyz axes in the scene for point movement. They discovered a bug in editing models not built from 64×64 images. The user also worked on NURBS and encountered challenges with model stability and UV mapping.… Read More

  • NURBS
    April 21, 2024
    NURBS

    The content provides an in-depth exploration of implementing NURBS (Non-Uniform Rational B-Splines) in 3D modeling, facing challenges with rendering, mapping textures, and ensuring smooth curves. The author experiments with control points, degrees, and knots to create NURBS surfaces, and encounters issues with texture mapping and poles. Ultimately, the author considers alternatives and reflects on the… Read More

←Previous Page Next Page→

Copyright ©1994-

2026

 Lewis Edward Moten III. All rights reserved.

Disclaimer

Privacy

Contact

Cards and correspondence are welcome at Post Office Box 202 in the Town of Front Royal, Warren County, Commonwealth of Virginia, United States of America.

Proudly Powered by WordPress

 Ask My Content

Loading Comments...