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Lewis Moten

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Lewis Moten > Chronicles > Research

  • UV Mapping
    April 20, 2024
    UV Mapping

    The post describes the author’s journey to solve a texture problem for a model, encountering challenges with UV mapping and lighting. They experiment with software, COLLADA files, UV mapping, and normals, dealing with issues such as texture wrapping, banding, and light seam. The author also reflects on past software creations and implements new features, while… Read More

  • Mapping Textures to Geometry
    April 17, 2024
    Mapping Textures to Geometry

    The author faced challenges while trying to display a 3D model of a sculpted prim from Second Life using three.js. Despite being unfamiliar with certain aspects, they have extensive programming experience and are determined to overcome the issues. They aim to tackle texturing, model accuracy, and camera control, demonstrating resilience in solving complex 3D rendering… Read More

  • Sculpted Prims with NURBS
    April 17, 2024
    Sculpted Prims with NURBS

    The writer has recently delved into allowing people to create their own 3D models. They discovered a way to let users paint textures and even make sound effects. The focus shifted to enabling users to make their own 3D models. Using the mesh object itself, they explored formats such as Sculpted Prims, eventually creating a… Read More

  • The Original UFO Game
    April 15, 2024
    The Original UFO Game

    The content discusses the exploration of a game’s original features, focusing on a flashlight’s code, a solar power recharge station, and a server for player searches. It highlights concerns about energy drainage and issues with the recharge process. The author also mentions finding a crop circle texture and searching for specific items within their inventory. Read More

  • Audio Analysis
    April 15, 2024
    Audio Analysis

    Exploring the creation of PC speaker sounds using .VOC files compatible with Sound Blaster. Through analysis and experimentation, identify duration, waveforms, and frequency values, presenting a method for a lightweight audio format using 36 bytes of data. The goal is to empower players to create their own sound effects in game development. The process and… Read More

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