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Lewis Moten

Unveiling the Code: Institutional Memory & Obsessions

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Lewis Moten > Audio

  • 100 Word Stories: Everything But the Tea
    June 7, 2026
    100 Word Stories: Everything But the Tea

    For the Tokyo challenge, a simple search for tea turns into convenience-store chaos as a tourist gets sidetracked by rice balls, fried chicken, pudding, socks, and a phone charger, then panics at the cashier’s rapid-fire questions in a Tokyo konbini. Read More

  • Turning Mundane Mayhem into Music
    June 24, 2025
    Turning Mundane Mayhem into Music

    Experimenting with Riffusion, I craft comedic songs about mundane life, from 80s parodies to Latin odes. My album, “The Existential Workday,” refines these, weaving humor and intricate wordplay into a cohesive, genre-shifting narrative, despite AI quirks. Read More

  • Audio Sample Collection
    May 6, 2024
    Audio Sample Collection

    In an attempt to collect more audio samples within a short time frame, the code sets multiple interval timers to collect samples every 1 millisecond instead of every 3 to 4 milliseconds. However, issues arise with unreliable sample counts and performance limitations, leading to experiments with interval staggering and data analysis optimizations. Despite challenges like… Read More

  • Data Over Audio
    May 1, 2024
    Data Over Audio

    Experimenting with Web Audio API, I created synthesizers and Sound FX generators. Now, exploring short-range data transfer, recalling slow cassette drive loading and 2400 baud modem days. Investigating audio tone transmission. Challenges include background noise interference and frequency isolation. Researching pitch detection libraries for insights. Read More

  • Audio Analysis
    April 15, 2024
    Audio Analysis

    Exploring the creation of PC speaker sounds using .VOC files compatible with Sound Blaster. Through analysis and experimentation, identify duration, waveforms, and frequency values, presenting a method for a lightweight audio format using 36 bytes of data. The goal is to empower players to create their own sound effects in game development. The process and… Read More

  • Creating a UFO Game
    April 15, 2024
    Creating a UFO Game

    A journey spanning from developing a UFO game in Second Life to exploring modern web technologies for a GPS-based app, accompanied by experimentation in 3D graphics and sound manipulation. Read More

  • 7th Son – A free audio podcast novel
    December 9, 2006
    7th Son – A free audio podcast novel

    7th Son – A free audio podcast novel As instructed by the Ministry of Propaganda, I burned a CD of 7th Son, Book 1, Episode 1 – SL Style! In Mission #2 (Operation Burn, Baby, Burn), I am to make Read More

  • Free Rio Forge
    July 13, 2005
    Free Rio Forge

    This is the free Rio Forge that I got in the mail today. It holds 256 MB and also came with a free FM transmitter. It is a reward for being a tester of Newsworthy Audio. Read More

  • Free Rio Forge
    July 13, 2005
    Free Rio Forge

    This is the free Rio Forge that I got in the mail today. It holds 256 MB and also came with a free FM transmitter. It is a reward for being a tester of Newsworthy Audio. Read More

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 Lewis Edward Moten III. All rights reserved.

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