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Lewis Moten

Unveiling the Code: Institutional Memory & Obsessions

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Lewis Moten > 2001 > March

  • Airplane Flyer
    March 6, 2001
    Airplane Flyer

    Experimenting with early DHTML, I captured frames of myself leaning into imaginary wind, planning to attach my oversized head to an airplane. The plane never materialized, but the interactive concept still feels like a game worth revisiting. Read More

  • Peek-A-Boo
    March 6, 2001
    Peek-A-Boo

    Experimenting with a new video camera, I turned a simple game of peek-a-boo into a highly optimized 8-color animation. Built for dial-up speeds, the grayscale footage was compressed to 5 KB and tinted red for stylistic effect. Read More

  • Photo Booth
    March 6, 2001
    Photo Booth

    After taking photo booth pictures to share with an online friend, I scanned the prints and transformed them into an animated slideshow. The result blended early internet curiosity with hands-on experimentation in scanning, editing, and simple frame-by-frame animation. Read More

  • New York
    March 6, 2001
    New York

    Using one of the early public webcams, I captured still frames as the sun set over New York and stitched them into an animation. At a time when webcams were rare, this experiment turned live internet imagery into motion. Read More

  • Inner Circle
    March 6, 2001
    Inner Circle

    Before formal webrings, small web communities linked to shared member lists. This “Inner Circle” button followed the standard 90s web badge format, representing early traffic-sharing networks built through query strings, shared code snippets, and topic-based collaboration. Read More

  • Trademark: Dream Spin
    March 6, 2001
    Trademark: Dream Spin

    “Dream Spin” is a 3D rendering of my personal trademark, created in TrueSpace for my Geocities site, Shoomi – Homepage Of A Dreamer. After Yahoo acquired Geocities, access was lost, leaving this image as a preserved fragment. Read More

  • Animated  Stars
    March 6, 2001
    Animated Stars

    Testing a new 3D Studio Max particle system, this starfield animation sent particles racing toward the camera—an echo of 80s BASIC space simulations. What once required plotted pixels and slow renders became a bridge between coding and 3D experimentation. Read More

  • Roach
    March 6, 2001
    Roach

    Created as a project for a friend, this animated roach was built purely for entertainment. Simple, playful, and slightly mischievous, it reflects an era of experimental digital graphics made just for the fun of bringing something to life on screen. Read More

  • Ladybug
    March 6, 2001
    Ladybug

    Created alongside a roach animation for a friend’s project, this ladybug was designed purely for fun. Simple and character-driven, it reflects an era of playful experimentation in early digital graphics and personal animation work. Read More

  • Rotating Moon
    March 6, 2001
    Rotating Moon

    Created for a moon-phase calendar, this rotating moon animation repurposed NASA imagery into a seamless visual loop. Though Earth always sees the same lunar face, the orbiting perspective and careful GIF optimization made it a technical and creative experiment. Read More

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 Lewis Edward Moten III. All rights reserved.

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