CSC Celebrates its 50th Anniversary

Internet Archive: CSC Celebrates its 50th Anniversary in Second Life: Three Questions for Charles Herbek at CSC (capture October 3, 2009)

Second Life Article
CSC 50th Anniversary News Release

Reflections

December 29, 2025

CSC’s 50th Anniversary in Second Life — Designing a Virtual Celebration That Brought the World Together

On September 8, 2009, Second Life featured something I will always feel proud to have helped bring to life: CSC’s 50th Anniversary celebration held entirely inside a virtual world. At a time when large-scale virtual corporate events were still experimental ideas rather than organizational norms, CSC took a bold step — and I had the privilege of being one of the people guiding the journey.

Initially, the conversation started around building something for Xbox. Instead, I introduced CSC to Second Life and, for added confidence and internal control, built a fully functional demonstration environment in OpenSimulator. This allowed us to show leadership exactly what was possible without handing assets or control over to third parties.

From there, CSC committed — and we built something remarkable.


Building a Celebration Worthy of a Global Company

CSC was turning fifty. They had nearly 92,000 employees across 80 countries. Hosting a real-world celebration of that scale would have been logistically impossible and financially unrealistic. In Second Life, it became not only possible — but powerful.

We created:

  • Six replicated private CSC regions (“islands”)
  • A fully branded onboarding hub
  • A unified corporate identity, including registering CSC as a custom avatar surname accessible only to employees with a federated single-sign-on system.
  • A secure environment with access controls to maintain privacy
  • A virtual space intentionally engineered to minimize lag and confusion

Because this was a professional environment, my job wasn’t just 3D design — it was anticipating how thousands of non-gamers would behave inside a live virtual world. We tested navigation. We reduced unnecessary textures. We simplified interactions. We made chairs single-click. We set water depth intentionally so people couldn’t accidentally “walk underwater.” We ensured media screens were easy. We marked key elements phantom to reduce physics load.

And we staffed real CSC guides to help new users feel supported from the second they teleported in.

This wasn’t “let’s build something cool.”
It was human-centered virtual world engineering.


Preparing for the Reality of a Global Workforce

One of the biggest questions I had to solve was:

What about employees who want to participate, but can’t install the software?

Different offices had different IT policies. Some countries had bandwidth limitations. Some machines simply weren’t powerful enough. A global celebration could not leave them behind.

So I built a web-based companion platform.

Employees could:

  • View live visuals of major in-world areas
  • Experience the celebration even without Second Life installed
  • Chat from the website into Second Life
  • Receive replies from avatars inside the event
  • Feel included rather than excluded

This transformed the project from “a neat virtual experiment” into a truly inclusive global event.

People from Atlanta to Spain to India wrote afterward about how connected they felt. Remote workers said it was the first time they’d experienced CSC as a living community rather than just a corporate name.

And the event didn’t just end when the celebration did.


What Happened After the Anniversary

Leadership quickly realized this wasn’t just a novelty party trick.
Teams began holding:

  • Business unit meetings
  • Leadership forums (aka Leading Edge Forum)
  • Training events
  • Internal collaboration sessions

The space evolved into a formal tool for employee enculturation under the Chief Learning Officer.

CSC also continued exploring other virtual platforms — but the foundation we built proved that large-scale virtual culture wasn’t just possible; it was valuable.


Credit Where It Belongs

This wasn’t a one-person effort. It was a coordinated effort across:

  • Developers
  • Designers
  • Network & security teams
  • Marketing
  • Training & communications
  • International collaboration partners

Two people worth explicitly naming from the original Second Life article:

  • Charles “Charlie” Herbek — Senior Manager and champion of the project
  • Ben Machin (SL: Mr. Ben Munro) — a fellow subject-matter expert whose leadership was instrumental

And I was grateful to be recognized in that article as:

“longtime Second Life resident and SME, Mr. Lewis Moten (SL: Dedric Mauriac)”

That meant a lot.


Looking Back — and Forward

Sixteen years later, it’s amazing to look back at how forward-thinking CSC was. Long before Zoom culture, long before remote work became normal, long before pandemic-era virtual events, we were already proving:

  • Virtual space can build real community
  • People can connect deeply without being physically together
  • Good design makes technology welcoming rather than intimidating
  • Virtual worlds are powerful — when approached thoughtfully

And personally?

I’m still proud of that work. Proud of the engineering. Proud of the creativity. Proud of the humanity behind it. Proud that we didn’t just build islands…

We built a connection.

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