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Lewis Moten

Unveiling the Code: Institutional Memory & Obsessions

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Lewis Moten > seeing

  • Fixing the media
    October 5, 2009
    Fixing the media

    Fixing the media Fred and I work on fixing one of the media streams at the leading edge forum. He’s catching on quick on how to administrate the island. From Dedric Mauriac via bloghud.com taken by : Dedric Mauriac on Read More

  • Sim Teleporters
    June 14, 2009
    Sim Teleporters

    Sim Teleporters After moving the ships bridge out of the way into the sky, I came to the realization that I needed a teleporter. I broke out my old sim teleporter and started working on it to resemble something that Read More

  • Showing the world to Hamlet
    February 11, 2009
    Showing the world to Hamlet

    Showing the world to Hamlet Hamlet asked me about the Earth that I had made the other day and I invited him to come on down and take a look. He went strait for Hawaii. At first, he had some Read More

  • Qwaq CEO and future of virtual worlds
    January 26, 2009
    Qwaq CEO and future of virtual worlds

    Qwaq CEO and future of virtual worlds Listening to the founder of Qwaq walk through methodologies behind Qwaq. Almost time for the Q&A. Watch live on uStream.tv – www.ustream.tv/channel/virtual-world-sig From Dedric Mauriac via bloghud.com taken by : Dedric Mauriac on Read More

  • Equation of a Parabola
    January 11, 2009
    Equation of a Parabola

    Equation of a Parabola After working out how one of the game devices works in my game, I found that I needed a way to make a leveling formula that translates XP into levels. I needed each sequential level to Read More

  • Lighting up my life
    January 7, 2009
    Lighting up my life

    Lighting up my life I wasn’t too happy with how the effects of full bright clashed with shiny objects. I wanted the top part of my lamp to be very shiny except where the glass was located. For that part, Read More

  • Virtually Ponged
    October 25, 2008
    Virtually Ponged

    Virtually Ponged I had this idea of making Pong work in a 3D space in second life, and sticking with the classic representation of a cube paddle hitting a cube ball. I have a basic arcade game laid out that Read More

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 Lewis Edward Moten III. All rights reserved.

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