I had this idea of making Pong work in a 3D space in second life, and sticking with the classic representation of a cube paddle hitting a cube ball. I have a basic arcade game laid out that I think will work pretty well. I will use the new "Touch" detection functionality to determine where the paddle should be placed within the game. From there, a ball is spawned with physics and zero gravity. Who knows, it may actually work out. I also setup the light at the top to have angles to help add some challenge to the game. Scripting comes tomorrow I guess. From Dedric Mauriac via <a href="http://bloghud.com" rel="noreferrer nofollow">bloghud.com</a>
Original Details
- Original on Flickr: https://www.flickr.com/photos/dedric-mauriac/2971328412/
Location
- Simulator: Woodbridge
Text Found Within Image
- taken by : Dedric Mauriac on Woodbridge (101, 80, 188)
- blogHUD!

