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UV Mapping
The post describes the author’s journey to solve a texture problem for a model, encountering challenges with UV mapping and lighting. They experiment with software, COLLADA files, UV mapping, and normals, dealing with issues such as texture wrapping, banding, and light seam. The author also reflects on past software creations and implements new features, while… Read More
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Sculpted Prims with NURBS
The writer has recently delved into allowing people to create their own 3D models. They discovered a way to let users paint textures and even make sound effects. The focus shifted to enabling users to make their own 3D models. Using the mesh object itself, they explored formats such as Sculpted Prims, eventually creating a… Read More


