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Lewis Moten

Unveiling the Code: Institutional Memory & Obsessions

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Lewis Moten > GitHub

  • Restoring the Beginning of All Dreams
    June 8, 2026
    Restoring the Beginning of All Dreams

    From an old résumé CD to GeoCities.ws, I trace how Shoomi’s dream-themed homepage survived, then rebuild its lost 90s magic with webfonts, MIDI parsing, canvas applets, color tools, and a new hit counter service. Read More

  • My Journey To Forgejo
    June 3, 2026
    My Journey To Forgejo

    After years of SourceSafe locks, corrupted repositories, private repo limits, and subscription friction, I set up my own Forgejo server to preserve old projects, migrate code from GitHub, and regain control over where my work lives. Read More

  • Gutenberg Warnings, Inline SVG, and Who Let the Dogs Out
    January 27, 2026
    Gutenberg Warnings, Inline SVG, and Who Let the Dogs Out

    A day spent polishing my first WordPress plugin turned into a crash course in SVG optimization, LocalWP testing, open-source collaboration, and tracking a runaway dog through snowy streets. Debug logs, vector paths, and paw prints collided in one oddly satisfying winter adventure. Read More

  • Dreamy Tags
    January 17, 2026
    Dreamy Tags

    Dreamy Tags is a WordPress plugin that creates meaningful, filtered tag clouds by narrowing results to specific categories and tags. Built for real archives and evolving projects, it surfaces recurring themes while hiding administrative noise. Read More

  • From Shortcodes to Blocks: A Small WordPress Victory
    January 17, 2026
    From Shortcodes to Blocks: A Small WordPress Victory

    After years of fighting awkward tag cloud plugins, I built my own. This post walks through the frustrations, the leap into WordPress plugin development, the realities of Gutenberg blocks, and how a filtered tag cloud finally helped surface patterns in my Dreamy Audio podcast. Read More

  • The World is Alive
    January 4, 2026
    The World is Alive

    After plenty of trial and error, Story Forge is finally breathing: a space-themed world, futuristic date codes, auto-tagged WordPress posts, and a hardened worker pipeline. Feeding distilled world docs sharpened the canon—and now the next step is fully automating story, image, and publishing. Read More

  • Prototyping a Canon-Aware Story System
    January 3, 2026
    Prototyping a Canon-Aware Story System

    I’m experimenting with an automated, multi-author blog using the OpenAI API while wiring up WordPress. Personas generate stories and songs with shared memory, structured JSON, and evolving canon—an in-progress exploration of turning world-building notes into a living, distributed narrative system. Read More

  • Lewis Moten: Materials for Our Data Review Discussion
    December 30, 2025
    Lewis Moten: Materials for Our Data Review Discussion

    A reply to the WCFAC chair explaining my custom data-analysis workflow, limits of automation without stable county data access, and rationale for separating policy concerns into a broader supervisory discussion, while keeping this exchange focused on tools, methods, and transparent financial analysis. Read More

  • Dragon Drops
    September 21, 2024
    Dragon Drops

    Exploring the challenges of implementing drag-and-drop in React using Material UI and React DnD. A custom library to address these challenges was created, providing reusable components and hooks for managing draggable and droppable elements. The library offers flexibility and control over drag-and-drop behavior. Read More

  • Redux Saga Routines
    September 20, 2024
    Redux Saga Routines

    This blog post explores the challenges of using the Redux Saga Routines library with TypeScript and presents a custom action builder solution as an alternative. The action builder provides a more flexible and type-safe way to create Redux actions, addressing the limitations of the Redux Saga Routines library. The post also discusses the process of… Read More

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 Lewis Edward Moten III. All rights reserved.

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