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Lewis Moten

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Lewis Moten > Game Development

  • Directing the Night Shift: A Pi That Plays, a Pocket Player, and Site 3.2.0
    November 8, 2026
    Directing the Night Shift: A Pi That Plays, a Pocket Player, and Site 3.2.0

    AI agents wrote most of Saturday’s code while I directed: a Pi that plays Game-Maker games on a real screen, a sharper Pocket Player, Specials and a desk courier. Here’s what I caught on real hardware, and what broke. Read More

  • Game-Maker OS Wakes Up on a Pi Zero
    November 7, 2026
    Game-Maker OS Wakes Up on a Pi Zero

    I wanted my Game-Maker sandbox to boot on real hardware without Linux underneath. This week, a bare-metal kernel woke up on a Raspberry Pi Zero W, drew its status on e-ink, and safely updated itself over a single USB cable. Read More

  • Pocket Players, Pixel Diplomas, and a Growing Game-Maker Sandbox
    November 6, 2026
    Pocket Players, Pixel Diplomas, and a Growing Game-Maker Sandbox

    In two days, RSD Game-Maker gained a handheld player, 94 playable lessons, graduations, and a level generator. Along the way, two computers full of AI agents helped turn hands-on testing, late-night fixes, and new ideas into a growing sandbox. Read More

  • How RSD Game-Maker Grew Beyond the Screen
    November 4, 2026
    How RSD Game-Maker Grew Beyond the Screen

    A missed jump in a DOS game remake led to better playtesting tools and a closer look at how I work with AI agents. Along the way, RSD Game-Maker spilled off the screen into decoder wheels and printable models. Read More

  • Rebuilding RSD Game-Maker with Parallel AI Agents
    October 28, 2026
    Rebuilding RSD Game-Maker with Parallel AI Agents

    After decades of remembering the DOS games I made as a teenager, I used parallel AI agents to bring RSD Game-Maker to the web, preserving its formats while building new games, paper extras, and a nostalgic world around it. Read More

  • Tic-Tac-Toe and Crystal Palace 9
    September 22, 2026
    Tic-Tac-Toe and Crystal Palace 9

    I trained a compact tic-tac-toe AI model called Palace-9, which integrates modern training workflows. Challenges included browser visualization versus deployment, complex training processes, and tokenizer issues, leading to future project planning for a smaller model named Crystal-9. Read More

  • Reflections of a Second Life
    September 4, 2026
    Reflections of a Second Life

    Reflecting on my transformative experience in Second Life, detailing how it provided social connectivity, creative freedom, and personal growth. From discovering gameplay opportunities to building a thriving business, facing challenges, including financial stress and personal conflict. Read More

  • React to Angular
    September 16, 2024
    React to Angular

    The document describes the transition from React to Angular and the challenges faced. Initially, there was success with React, but Angular was found to be slower, more complex, and requiring a more rigid structure. Specific frustrations include Angular’s reliance on TypeScript, the need for decorators, complicated state management, and excessive imports. React’s simpler lifecycle management,… Read More

  • Game Design
    May 20, 2024
    Game Design

    General ideas for the UFO game made into a real life game with a GPS based scavenger hunt and themed challenges. Read More

  • Sculpted Prims with NURBS
    April 17, 2024
    Sculpted Prims with NURBS

    The writer has recently delved into allowing people to create their own 3D models. They discovered a way to let users paint textures and even make sound effects. The focus shifted to enabling users to make their own 3D models. Using the mesh object itself, they explored formats such as Sculpted Prims, eventually creating a… Read More

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 Lewis Edward Moten III. All rights reserved.

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