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Cactus Needle 2
Cactus Needle 2 is a compact AI model, only 14 MB in size with 45M parameters. It’s optimized for specific tasks like tool selection or JSON extraction. It can run on low-resource devices and allows fine-tuning for custom applications. Read More
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GPU Memory Bandwidth is the Problem
Analyzing the performance of my GPU setup, detailing the impact of memory bandwidth on processing speed and workload distribution. Discuss improvements in task throughput, agent registration, and job dependencies, culminating in effective management of distributed AI workloads. Read More
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April already?
How time flies. I’ve been heavily caught up with the “library issue” as Supervisor Jay Butler puts it. With everything going on, it’s difficult to focus on priorities. I’ve been updating the links to various news sources over the past two years about the library as I find them. I believe it’s time to separate… Read More
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Getting The Point
Today, we accomplished a lot with our object mesh editing goals. We implemented manual and 3D edit features, effectively selecting and moving vertices. We also managed model data by scaling vertices and updating the sculpted prim image. Additionally, we tackled challenges with vertex selection, ray casting, and adding position controls for precise movement. Despite encountering… Read More
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Texture Alignment
The journey continues with texture alignment, UV mapping, and camera angle adjustments in the 3D modeling process. The challenges include controlling the camera, managing the cubes’ front and back views, and addressing texture mapping issues. Progress was made in downsampling models and fixing UV mapping. However, stitching issues and further testing with sample tools are… Read More
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Creating a UFO Game
A journey spanning from developing a UFO game in Second Life to exploring modern web technologies for a GPS-based app, accompanied by experimentation in 3D graphics and sound manipulation. Read More
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Unity Lodge No. 146: Ballot
The night of my ballot was a personal trial of doubt and nerves. Haunted by past “panel interview” anxieties, I felt a profound moment of relief and belonging when the Worshipful Master called late at night to confirm my unanimous acceptance. Read More
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CSC: Programmer Analyst Leader Applications Architect (USCIS)
July 2010 – October 2011. Led architecture and maintenance of mission-critical systems supporting U.S. Citizenship and Immigration Services. Advocated best practices, guided SDLC delivery under CMMI and Scrum, mentored teams, ensured Section 508 compliance, and modernized legacy VB6 and DOS systems to C# and .NET architectures. Read More
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Microsoft: Microsoft Certified Professional + Site Building (MCP+SB)
Achieved specialized designation by mastering the dual-track Microsoft web stack. Combined high-level site management in FrontPage with deep-stack, data-driven engineering in Visual InterDev. Demonstrated rapid technical onboarding and the ability to architect complex, multi-tiered web environments across diverse toolsets. Read More








