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Lewis Moten

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Lewis Moten > Texture Mapping

  • Texture Mapping
    April 29, 2024
    Texture Mapping

    The content discusses the challenges faced while working on dynamic density maps for 3D models. The author encounters issues with transparent edges, texture mapping, matching image dimensions, and color conversion. They also work on creating dynamic maps to indicate distance and face direction. The post concludes with progress on vertex editing and a link to… Read More

  • Density Maps and Gradients
    April 28, 2024
    Density Maps and Gradients

    This post details a comprehensive journey through the development of a 3D modeling app, covering various challenges and discoveries regarding density mapping, changing models, vertex positions, and color representations. The author also discusses issues with model geometry, texture alignment, and file conversion, leading to a final breakthrough in creating accurate density maps. The post concludes… Read More

  • Mapping Textures to Geometry
    April 17, 2024
    Mapping Textures to Geometry

    The author faced challenges while trying to display a 3D model of a sculpted prim from Second Life using three.js. Despite being unfamiliar with certain aspects, they have extensive programming experience and are determined to overcome the issues. They aim to tackle texturing, model accuracy, and camera control, demonstrating resilience in solving complex 3D rendering… Read More

  • Bumps
    April 18, 1998
    Bumps

    A 90’s background image for web pages that I had made of bumps. Read More

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 Lewis Edward Moten III. All rights reserved.

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