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Lewis Moten

Unveiling the Code: Institutional Memory & Obsessions

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Lewis Moten > grey

  • Unmanned Traffic Jam
    July 16, 2011
    Unmanned Traffic Jam

    Unmanned Traffic Jam GOP BROWN & NORTON Read More

  • Nyx Linden
    February 3, 2010
    Nyx Linden

    Nyx Linden Today Nyx talked primarily about the Cache and took suggestions on how to improve it. A few people had some comments about the current problems with cache. One suggestion was to allow the owner of a sim to Read More

  • Enforcing TOS on Events
    January 25, 2010
    Enforcing TOS on Events

    Enforcing TOS on Events One of the things that I’ve been concerned about lately is the event listings. In a previous article, I cam rite out and stated plainly that events are free classifieds. The lab has posted a response Read More

  • Dusty’s Diorama
    January 14, 2010
    Dusty’s Diorama

    Dusty’s Diorama Looking around at available events, I found one featuring Dusty’s Diorama. I arrived to find a small model railroad set with planes and an active volcano built mostly out of micro prims.The diorama was a winner of the Read More

  • Are you Busy/AFK?
    January 14, 2010
    Are you Busy/AFK?

    Are you Busy/AFK? With my little delivery system project, I’m starting to work on an additional module to form a pipeline. In the way that I designed my queue system, individual worker threads can easily create new tasks that other Read More

  • Lewis Moten inSL: Dedric Mauriac
    December 1, 2009
    Lewis Moten inSL: Dedric Mauriac

    Lewis Moten inSL: Dedric Mauriac Picture of Lewis Moten Read More

  • Sock Monster Game
    October 31, 2009
    Sock Monster Game

    Sock Monster Game Working on an interesting game idea for a physics based game – sock monster. Collect as many single socks as possible. Collecting matches takes points away. I’m inside of a giant dryer that spins an throws the Read More

  • Top Scripts and Multi Gadget
    October 8, 2009
    Top Scripts and Multi Gadget

    Top Scripts and Multi Gadget I started digging a big deeper into my scripting problems with memory and speed. I ran over to the Woodbridge sim to get a snapshot into how much time the server was acquiring. It kept Read More

  • Learning what NOT to do.
    October 7, 2009
    Learning what NOT to do.

    Learning what NOT to do. I’ve been sitting here trying to rehash my script to take up less memory, as well as to speed up a bit. After all of my little tweaks here and there, the script actually ends Read More

  • Contestant on the First Question
    September 22, 2009
    Contestant on the First Question

    Contestant on the First Question Pooky is going through the run-down of hwo the game is played. From Dedric Mauriac via bloghud.com taken by : Dedric Mauriac on Spindrift (62, 209, 190) blogHUD! The 1st Question ed – Up lian Read More

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 Lewis Edward Moten III. All rights reserved.

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