I've got the scripting worked out for my pong game so that touch events are mapped and move the paddle accordingly but with a 0.2 second delay in movement. The next step is to to get the ball moving. I found that I could set the boyancy so that gravity does not effect the ball. Wind is still a problem though as the ball drifts about. Getting the ball to move on it's own is going to be a bit of a problem. I started looking into converting it into an actual vehicle to get the job done, but I haven't had much luck yet. I'll continue to try different methods until I get something worked out. From Dedric Mauriac via <a href="http://bloghud.com" rel="noreferrer nofollow">bloghud.com</a>
Original Details
- Original on Flickr: https://www.flickr.com/photos/dedric-mauriac/2972358581/
Location
- Simulator: Woodbridge
Text Found Within Image
- taken by : Dedric Mauriac on Woodbridge (102, 76, 26)
- blogHUD!

