RenderReflection is pretty neat, but pretty low res. You can setup RenderReflectionRes to kick it up a bit, but the higher you go, the less you see. Take this sphere for instance. You start noticing a lot of black spots when it is set to 256. At 64, the resolution coveres the whole sphere, but appears really blurry. From Dedric Mauriac via blogHUD
Original Details
- Original on Flickr: https://www.flickr.com/photos/dedric-mauriac/475292407/
Location
- Simulator: Woodbridge
Text Found Within Image
- taken by : Dedric Mauriac on Woodbridge (60, 160, 28)
- blogHUD

